Dr Andrew Wright
SaFEGround will investigate how heat pumps can be coupled with underground civil engineering structures (foundations, piles etc.) to deliver low-carbon heating and cooling
Funded by:
Showcasing our research for the Queens 30th
Dr Andrew Wright
SaFEGround will investigate how heat pumps can be coupled with underground civil engineering structures (foundations, piles etc.) to deliver low-carbon heating and cooling
Funded by:
There are always new technologies around in my discipline: computer science, and usually they are introduced with a really useful application in mind. Sometimes we discover a little later that the downsides of such technology outweigh the advantages. Facial recognition is getting close to that point, and the online advertising industry is trying hard to convince us that browser cookies are in that category too.
What is much rarer is a technology that is shown to be harmful before anyone has demonstrated that it could be useful. In my view blockchain technology (if you want to be technical and precise: public non-permissioned blockchains
– including those of bitcoin and Ethereum) has now reached that point.
In my keynote at the 2018 Computing conference, “No, let’s NOT put it on the blockchain” (see video), I carved out a number of application areas where blockchain would definitely not be suitable: personal data of any sort for legal reasons; long term valuable data because encryption might not protect forever; successful applications (with lots of users and activity), as the chain already can’t keep up. While this gave a strong hint that blockchain might be mostly useless or redundant, and since then I haven’t seen any convincing successes of blockchain, while many companies have pulled out of blockchain projects, by now I’m convinced it is worse than that: it’s actually harmful.
There are two main reasons for that. One is cryptocurrency. People don’t participate in blockchain projects if there’s no reward for it, and giving them cryptocurrency is the normal way to do that. But to cover the real-world costs (e.g. computer time, see next point) somebody needs to insert some real money into the system by buying cryptocurrency. That gains them nothing except the hope that the value will go up over time – which can only happen if more people buy into this. For an academic explanation of the difference between proper money and a pyramid scheme fraud, please
ask an economist. The second reason is ecology, which is also outside my expertise. The bitcoin and Ethereum blockchains use the “proof of work” method to reward participants in reaching agreement on the state of the world.
Currently this takes as much energy as a medium-sized country to process a few transactions per second worldwide. My discipline is full of people who believe more responsible alternatives exist, but while that may be true, the scale of the ecological disaster is now such that we can’t afford to wait for them before we switch this one off.
Now just to work out how to be effective in getting this technology abolished …
Grant awarded: £79,964.00
PI: Abhishek Tiwary
Funder: RA Eng
Adopting a systems approach, this UK-Jordan capacity-building project aims to develop a scalable environmental technology solution for sustainable management of olive mill waste in Jordan. This is a collaboration between DMU and three Jordanian universities – Al Balqa Applied University, University of Jordan and Jordan University of Science & Technology. The project has three parallel strands –
Strand1: Environmental technology integration and scaling-up
Strand2: Technology optimization and resource/Energy recovery
Strand3: Techno-economic feasibility and knowledge transfer.
Funder: Royal Academy of Engineering, International Science Partnerships Fund (2023-24)
Key researchers: Abhishek Tiwary (School of Engineering and Sustainable Development), Katherine Huddersman (School of Pharmacy)
This was a multi-stakeholder project collaboration, motivated by adoption of a “circular economy-driven systems approach” to delivering a sustainable solution to olive mill waste/wastewater (OMW) management with lower environmental burdens and energy demand, suiting arid regions in Jordan. It involved academics from the School of Engineering and Sustainable Development and School of Pharmacy, DMU and Engineering Department at Al-Balqa Applied University, and industrial researchers, business investors and institutional training providers. The project also saw the inauguration of a 15kW renewable off-grid capacity by the UK deputy ambassador to Jordan, Ms Helen Fazey to fully operate a wastewater treatment plant in Fuheis City near Amman. These activities were supported by the UK Royal Academy of Engineering under the Transforming Systems through Partnership (TSP1306) project.
Funder: Royal Academy of Engineering, Transforming Systems through Partnership fund (2020-22)
Abhishek Tiwary, Rafaella Villa (School of Engineering and Sustainable Development), Katherine Huddersman (School of Pharmacy)
Universities are expected to undertake research at the cutting edge, whether it is to do with scholarly endeavour, scientific or technical development, artistic practice or anything else. Universities are also expected to play a
significant role in terms of making their work relevant to their communities and to society at large.
The Interfaces project (www.interfacesnetwork.eu www.interfaces.dmu.ac.uk) that took place from May 2016 until August 2020 benefitted from cutting edge research developments regarding music that is made using any sounds
which often involves cutting-edge technology and attempted to make this form of sonic creativity relevant and accessible to people of all ages and backgrounds. The project’s motto was: ‘Bringing new music to new audiences’. For the Music, Technology and Innovation – Institute for Sonic Creativity (MTI2) at DMU, it also meant, ‘Bringing new forms of sound-based music making to … everyone’.
Interfaces received €3 million funding as part of the Creative Europe programme. This programme is focused on cultural production, mobility and exchange, not pure research. Receiving our part of the grant provided an ideal
opportunity for the MTI2 to reach out and make its work relevant to our region but also to society at large.
Coordinated by the Onassis Cultural Centre in Athens, it brought together two of the most prestigious institutions in Europe involved with contemporary music, IRCAM, the music department of the Pompidou Centre in Paris and ZKM, Europe’s premier new media art museum, research institute and art centre in Karlsruhe, Germany. Other partners included two of Europe’s finest new music ensembles, Ictus (Brussels) and Klangforum Wien (Vienna),
a sound art venue, Q0-2 (Brussels) and another higher education institution, the European University of Cyprus (Nicosia).
For the MTI2 the project involved artistic commissions for a series of concerts and mini-festivals in venues around Leicester over the project period including the oldest church in the city, the Magazine, which formed part of the city walls, a number of buildings around the city including within Leicester’s cultural quarter including the Phoenix Arts Centre, which is Leicester’s digital arts venue and Curve, its main theatre and across several venues internationally simultaneously. Therefore, works amongst which many were made for specific sites, were visited by people who normally would not attend contemporary music events alongside its existent audience. The works presented included sound installations, building projections and audio-visual works. But there was more!
In a world going through a very strange and challenging pandemic, the notion of making music collaboratively virtually seems to make sense. One of our Interfaces actions, led by Dr. John Richards, was called Telematic Hacking
which involved the creation of an instrument that could be built for just a few pounds that picks up information from the network and uses this information to jam with other musicians online anywhere in the world. Two international
online multi-site live concerts can be found on YouTube.
Moving to things one might expect from a university, workshops for schools and community venues were created and are downloadable for free on DMU’s project site. These workshops were presented internationally
in two areas of sonic creativity with children in schools and people of all ages in a variety of venues: making music with any sounds and socalled DIY electronics. (You can think of this as musical sampling and do-it-yourself instrument building involving any sounds.) The content of these workshops was based on the research of two staff members and over ten PhD students. All workshops culminated in the participants Bringing New Music to New Audiences – the Interfaces Project making their own pieces. At the end of many of the workshops, participants were asked whether they would like to hear this type of music again and whether they would like to make this type
of music again. For music that is unknown to the majority of people today, it may come as a surprise that at least 70% reacted positively to both questions across four European countries during the entire project thus proving that we could succeed in terms of our wish to bring new music to a broad variety of new listeners and musicians.
Perhaps the most ambitious MTI2 activities within Interfaces were to do with the important developments of an eLearning site with its bespoke creative software. EARS 2 (the ElectroAcoustic Resource Site pedagogical project) and Compose with Sounds (CwS, ears2.dmu.ac.uk and ears2.dmu.ac.uk/cws) were developed from their earlier prototypes to sophisticated platforms introducing sonic creativity from the points of view of listening, learning and making. EARS 2 and CwS are available in ten European languages thanks to the project and have already been placed on Cyprus’s national curriculum for music.
As EARS 2 includes teachers’ packs for general and specialist teachers with little to no experience with this form of music making, both have been tested and received enthusiastic reactions from teachers and users alike. They are expected to be used in particular for the UK’s Key Stage 3 (11-14-year olds) but have been used with children from year 4 to adults of all ages. Compose with Sounds is designed to be used intuitively without a steep learning curve with regard to the discovery of making music with sounds. There are even translations in Chinese and Japanese in development. EARS 2 was specifically requested by UNESCO based on its predecessor EARS(www.ears.dmu.ac.uk), is a resource for students and professionals. The impact of EARS 2/CwS may be the ultimate in terms of what a
mid-sized university institute can achieve with respect to increasing interest and participation in our field. EARS 2 is available to all online and Compose with Sounds is freely available for download on Mac and Windows operating systems.
A new version of Compose with Sounds called CwS Live has also been developed and is in an advanced testing phase at the time of writing this short article. It can be used on laptops, tablets and smart phones and involves the opportunity for multiple users to use sounds they have individually or collectively recorded and manipulate them producing real-time sonic performance. CwS Live is also available from the CwS web page and soon will also be available from the relevant App stores on the various platforms. Take a look at EARS 2 and Compose with Sounds and you can discover, explore and enjoy the world of making music with sounds. No previous experience is necessary.
The lnstitute of Creative Technologies is part of
a unique team of creative industry specialists
who are working together to discover the next
stage of immersive performance experiences
for audiences around the world. DMU is one
of 15 specialist organisations taking part in
the Innovate UK project, which is being led
by the Royal Shakespeare Company (RSC)
and also includes Epic Games, i2 Media
Research Limited, Intel, Magic Leap, Manchester
International Festival, Marshmallow Laser Feast,
Nesta, Phi Centre, Philharmonia Orchestra,
Punchdrunk, University of Portsmouth and
The Space.
The £16 million investment is a key element of
the Audience of the Future programme, part of
the government Industrial Strategy Challenge
Fund, which is delivered by UK Research
and Innovation and was announced by the
government in March 2018 in the Creative
Industries Sector Deal. The consortium will
use their knowledge and expertise in theatre
and performance, the music industry, video
production, gaming and the research sector
to shape how audiences will experience live
performance in the future.
A transdisciplinary team of researchers from the
Institute of Creative Technologies are working
across digital performance, game development,
computer visualisation and creative AI, to
explore how technologies such as augmented
reality (AR), virtual reality (VR) and mixed reality
(MR) can be used in both the production
and reception of live performances. This
research is defining new audience experiences,
implementing new technologies, exploring
new commercial revenues and supporting
the UK’s growth in creative content, products
and services. This significant collaboration will
uncover the potential of real-time immersive
performance connected across multiple
platforms, creating opportunities for the UK
cultural sector to change the way audiences
experience live performance. Audiences will
no longer be bound by traditional performance
locations, but by using devices such as mobile
phones, Extended Reality (XR) headsets
and streaming into the home, audiences
will experience live performance like never
before. This has become especially relevant in
supporting organisation